The head lives as a direct child of the character and likewise the face of the head. The character is the parent of that Humanoid. When you use either of the above methods to check for a Humanoid that sat, you will have access to the Humanoid. has a “GiveMask” attribute).Īll characters have a default decal in their Head called “face” (case sensitive) which you can change the Texture of to your face mask decal. In the latter case, the SeatPart occupied by the character will be passed as the second argument if the player sat down in one – you can then check if the seat matches a criteria (e.g. You can either use GetPropert圜hangedSignal on a seat’s Occupant if you need this to happen for a small number of specific seats or Seated if you have a large number of seats you need to do this from.
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